CAT DILR
LRDI Reference Sheet
Review Data Interpretation techniques, Logical Reasoning structures and practical set-selection strategy.
LRDI methods by topic
11 topics, 49 entries — grouped for quick revision. Bookmark this page.
Percentage & Growth (DI)6
- % change = (new − old)/old × 100
- Percentage-point change = simple difference of two %s (NOT % change)
- CAGR = (final/initial)^(1/n) − 1
- Value after n yrs at r% = initial × (1 + r/100)ⁿ
- Rule of 70: doubling time ≈ 70 / growth-rate%
- Average of growth ≠ growth of average — compute each separately
Ratios, Averages & Share (DI)5
- Market/category share = part / total × 100
- Weighted average = Σ(value × weight) / Σ(weight)
- Split a total in ratio a:b ⇒ first = total × a/(a+b)
- Index value = (current / base) × 100
- If A:B and B:C known ⇒ A:B:C by making B common
Reading Charts & Tables5
- Pie chart: whole = 360° = 100% · 1% = 3.6°
- Sector angle = (value / total) × 360°
- Stacked bar: each segment = that category's share of the bar's total
- Line graph slope = rate of change between two points
- Always read units, footnotes & axis scales first
Approximation in DI4
- Compare ratios by cross-multiplication or converting to %
- Use benchmark fractions: ¼=25%, ⅓=33%, ⅖=40%, ⅗=60%, ¾=75%
- Round to 2 significant figures for quick comparison
- Options far apart → estimate; options close → compute exactly
Arrangements (Linear & Circular)5
- Linear order of n = n! · circular = (n−1)!
- Facing centre vs outside flips left/right reference
- Start from the most definite (most constrained) clue
- Fix one reference point in circular puzzles, place others around it
- Use a diagram; track positions, not just relations
Order & Ranking4
- Rank from top + rank from bottom = total + 1
- xth from left & yth from right ⇒ total = x + y − 1
- Build one ordered line by chaining pairwise comparisons
- Track max/min possible positions when info is partial
Distribution & Grouping4
- Use a grid/matrix: rows = people, columns = attributes
- Mark ticks ✓ and crosses ✗ as you deduce
- Handle 'exactly / at least / at most' counts carefully
- Venn diagram for overlapping categories
Selection & Conditional (if-then)4
- If A then B ≡ contrapositive: if not-B then not-A
- ‘A or B’ inclusive unless stated exclusive
- Binary grid (yes/no) for membership puzzles
- Eliminate impossible cases early to shrink the tree
Games & Tournaments4
- Round-robin matches among n = ⁿC₂ = n(n−1)/2
- Knockout to find 1 winner among n = n − 1 matches
- Points table: total points = wins·W + draws·D
- Back-calculate results from points & goal/run differences
Networks, Routes & Scheduling4
- Count paths by adding values at each node (grid-path method)
- Critical path = longest-duration path through a schedule
- Use earliest-start / latest-finish for scheduling sets
- Flow/route caps: bottleneck = smallest capacity on the path
Set-selection strategy4
- Scan all sets first; attempt the 2–3 easiest immediately
- Cap time per set (~10–12 min); leave if stuck
- Label each set: calculation-heavy (DI) vs logic-heavy (LR)
- Note doable single questions even in a hard set
